Once wayfinding is on, the route is drawn as a line that animates across your map. A few settings on the Wayfinding tab control how it looks. They all have sensible defaults, so you can leave them blank — but a little tuning makes the route obvious over busy artwork, and clearly distinct in step-free mode.
The settings, and their defaults
| Setting | What it does | Default |
|---|---|---|
| Line colour | Colour of the normal route line. | A red (roughly #f23543) |
| Accessible line colour | Colour used when step-free mode is on. Needs step-free enabled. | Light purple (#a99ce0) |
| Non-accessible (break) colour | The colour you mark stairs with in your artwork — not the route line itself. | Unset (nothing avoided) |
| Line width | Thickness of the drawn route line. | 2 |
| Smoothing | How much corners are rounded off. | 5 |
| Animation speed | How fast the line draws itself in. | 1 |
Choosing a colour that stands out
The route line has to read clearly over whatever your map is made of. A colour that contrasts with your dominant artwork colours is worth more than a pretty one that blends in. A common trap is a route line the same colour as your walkable paths or your brand fill — it disappears. Pick something the eye jumps to.
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Contrast with the background
If your map is pale, a strong saturated line works; over dark or colourful artwork, a bright or light line reads better.
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Keep the accessible line obviously different
The step-free colour should be instantly distinguishable from the normal line, so a visitor can tell which route they're being shown. That's why the default is a contrasting purple rather than a near-identical red.
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Mind the width
Too thin and the line is lost over detailed artwork; too thick and it hides what's underneath. Nudge Line width up a little for large, busy maps.
Smoothing and animation
Smoothing rounds the corners of the drawn line so it looks like a natural walking path rather than a jagged polyline — you don't need to pre-round corners in your artwork. Higher values round more. Animation speed controls how quickly the line sketches itself in when a route is chosen; lower is slower and more deliberate, higher snaps in faster. The defaults suit most maps; adjust only if the motion feels wrong for your context.